- Family Operating System (Family OS)
- The single system a household runs on: routines that start and end the day, apps for the work in between, and one currency that connects them.
- Credits
- The currency every Bravo app runs on. Kids earn credits for routines, chores, schoolwork, workouts, and acts of faith, and spend them on rewards their parents choose.
- Daily Launcher
- The morning and bedtime routine board. It shows each kid’s tasks with a countdown and pays credits by itself when the routine closes.
- Mission Briefing
- The screen that greets a child when they sign in, with three ways to earn, announced by the Voice Pack character they picked.
- Voice Pack
- One of six characters: Drill Sergeant, British Butler, Fairy Princess, Pirate Captain, Dusty Wrangler the cowboy, or Rodeo Rose the cowgirl. Each child picks one for their own greetings and Mission Briefing, and the family picks one for the Daily Launcher’s countdown.
- Approvals
- The parent’s inbox. Chores, workouts, memory verses, reading logs, and Marketplace requests wait here until a parent approves them.
- Spending, Savings, and the Tithe Jar
- The three pockets a child’s credits sit in. Spending buys rewards, Savings is set apart for something bigger, and the Tithe Jar can only be given.
- Family Marketplace
- The family’s own reward store. Parents add the rewards and set the prices; a child requests one, a parent approves it, and then hands it over.
- App Economics
- The settings screen (Settings › Adjust App Economics) where parents decide how many credits most apps pay or cost. A few, such as the Daily Launcher and Scholar Dollars, keep their amounts in their own settings.
- Scholar Dollars
- Credits for report-card grades: by default 50 for each A, with a bonus for a straight-A quarter.
- Home School Mode
- One daily list per child that combines schoolwork and chores, with a Day Complete button and a parent’s one-tap confirmation.
- The 5 F’s
- Faith, Family, Freedom, Finance, and Fitness: the five pillars every Bravo app belongs to.